Sep 05, 2005, 03:51 AM // 03:51
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#61
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by medikamen
it sucks that the different pieces of knight armor don't stack, what's the point in having the whole set???
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WHY do you think I made this thread? lol
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Sep 05, 2005, 09:20 PM // 21:20
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#62
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Me Want Snuu[Snuu]
Profession: D/W
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I was talking to some people ingame about this and we came up witht he idea of giving glads vs. elemental defense instead of vs. physical to balance it out
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Sep 05, 2005, 09:55 PM // 21:55
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#63
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Desert Nomad
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Quote:
Originally Posted by 00039
I was talking to some people ingame about this and we came up witht he idea of giving glads vs. elemental defense instead of vs. physical to balance it out
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No I wouldn't agree with that at all, I like kicking players butts who wear platemail and knight armor. hehe If you look around for the most part even though gladiators is really the best you see so many still in platemail I guess cause it looks kewl, but, when it comes to defense gladiators is the best.
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Sep 06, 2005, 04:10 AM // 04:10
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#64
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Krytan Explorer
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Quote:
Originally Posted by Ristaron
All respect I had for you is now gone.
Ringmail makes your character bow-legged and barrel-chested, the typical pub-addicted village a**hole. It is possibly the worst looking armour I have ever seen.
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Well, I like it too, along with Knights, those are the best two looking armor's in the game for a warrior to me.
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Sep 06, 2005, 05:21 AM // 05:21
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#65
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Assuming that Knight's actually worked the way it was supposed to, it would generally be better than Platemail on any build that used a shield, and worse on builds that did not use shields.
Which one is better depends on the average damage dealt with each armor-using hit. The larger the size of each hit, the better Platemail is. The break points where Platemail becomes better are at 35 damage elemental hits, 41 damage physical hits, 45 damage elemental hits when using a shield, and 54 damage physical hits while using a shield.
The more armor bonuses you stack, the better Knight's becomes.
In general Knights would perform better than Platemail against physical attackers, but worse against spellcasters. Again, assuming that the Knight's / Ascalon bonus was actually location specific.
Of course all of this is moot as long as Gladiator's Armor exists, as that set just steamrolls all of the other options. You could take off the +20 defense vs. Physical, and it'd still be the PvP armor of choice.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Sep 06, 2005, 09:27 AM // 09:27
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#66
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Krytan Explorer
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Yea, the warrior's armor is the only character that isn't balanced. Every other profession's armor has balance between the different sets. Not really sure how Anet let this one slip by seeing how they did such a wonderful job with everything else.
Last edited by Blkout; Sep 13, 2005 at 08:26 PM // 20:26..
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Sep 10, 2005, 05:36 AM // 05:36
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#67
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Jungle Guide
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Yep, I'd say either make it hit-location or make it stack.
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Sep 10, 2005, 02:13 PM // 14:13
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#68
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I think if they made it stack it would be overly powerful. Rather they should make it location based not blanket.
5 X -2 = -10 damage. And 80AL+ is pretty much, so it would be even better than platemail, ESPECIALLY when you have buffs like "Watch Yourself", "Shield Stance", or any enchantment with +AL ...
On the other hand, +20 AL to physical instead of +10AL vs physical would balance it more.
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Sep 10, 2005, 06:06 PM // 18:06
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#69
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Jungle Guide
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Quote:
Originally Posted by LifeInfusion
I think if they made it stack it would be overly powerful. Rather they should make it location based not blanket.
5 X -2 = -10 damage. And 80AL+ is pretty much, so it would be even better than platemail, ESPECIALLY when you have buffs like "Watch Yourself", "Shield Stance", or any enchantment with +AL ...
On the other hand, +20 AL to physical instead of +10AL vs physical would balance it more.
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I meant, give them the same net damage reduction as it does now, but only if all pieces.
But yeah, I do prefer location based. Either way, something should be done.
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Sep 10, 2005, 07:13 PM // 19:13
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#70
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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Well, why don't you just combine some of the armors?
There's no need to use a complete set unless you're especially fond of that.
At the moment I use full Platemail set untill I get to the point where a have alot of gold and other stuff to get the armor I really want.
In my case, the plan is to get:
Chest: Gladiators, 15K
Helm: Ascalon, 15K
Gauntlets: Knights, highest possible (is there a 15K version)
Boots: Dragon
Leggings: Plate
You might be asking yourself why on earth I plan on using almost all the armors in the game, including the useless Ascalon helm. Let me explain.
The Ascalon helm I use because it's the coolest by a long shot. It may have a useless +1 to Tactics mod but if anything, it'll give me more healing with Healing Signet.
I use Gladiators because I need the energy and in my opinion a bare chest looks cool in this game. The gauntlets I pick because of the absorb and the cool spikes, while I pick the leggings and boots for looks and armor.
If I get all this at some point, I'm gonna dye it all silver. Cool, distictive and useful.
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Sep 11, 2005, 07:15 PM // 19:15
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#71
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Jungle Guide
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The point is that you get a benefit from wearing a full set of armor for every type, except for Knight's/Ascalon (example: You will have the most energy with full set of Gladiator's, you will have highest Elemental Defence with Platemail/Wyvern, etc, etc.)
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Sep 11, 2005, 08:15 PM // 20:15
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#72
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Ascalonian Squire
Join Date: May 2005
Location: Ottawa, Canada
Guild: Currently homeless
Profession: Mo/Me
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Quote:
Originally Posted by a_scrawny_gnoll01
If they wear it in assumption that -damage stacks, or that the -damage is not universal, then they need to be told otherwise and ridiculed for their ignorance.
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Ignorance being a lack of knowledge for said topic, I find it funny that you would feel it necessary to ridicule them. Wouldn't simply educating them be enough? Now they know, hence they are no longer ignorant.
The description of the armor does lend itself to be understood that way.
Now if someone told them this and they still used the armor thinking it did what it did not. Then I could understand.
Not ment to be offensive.
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Sep 11, 2005, 11:29 PM // 23:29
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#73
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I have my PVE Warrior set up this way now.I have Knights top and bottom with gladiator goutlets,boots and halmet I do need to upgrade my halmet.What do you suggest in halmets?I have runes of major absorbtion in the top piece and major vigor in bottom pieceo of knights.I have strengh in my boots and tactic in guantlets and halmet.how does this set up look to you?Thanks
I never see Wyvern used that much.I meant chainmail not ring the first set you get in pre.
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Sep 12, 2005, 03:48 AM // 03:48
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#74
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Academy Page
Join Date: May 2005
Location: Chesapeake, VA
Profession: W/
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Quote:
Originally Posted by Gerbill
- if you also put a rune on a piece does it stack with the one knights armor piece ?
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To answer this question. I did this test,
Date: 9/11/2005
Place: Nebo Terrace (Just outside Beetletun)
Attacking Foe(s): Mergoyles
Gear: Full Dragon Armor: AL85 (+10 vs Physical)
Shield: No Shield
Knights Boots (For Switch): AL80 (+10 vs Physical)
Platemail Chest (For Switch): AL85 (+10 vs Physical)
Rune: Warrior Rune of Major Absorbtion (In Dragon Chest)
What I Did:
Starting from Beetletun I ran to the first 2 Mergoyles. Stand there while wearing Full Dragon armor with major absorb rune in chest and let them attack me. While facing them I took the following damage.
-1, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 0, -1, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, -1, -1, 0, -1, -1, 0, 0, 0, 0, -1, 0, -1, 0, 0.
I switched out my Dragon Boots for Knights Boots and then the damage was the following (while still using all other dragon armor with major absorb in chest still).
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.
Now I switched to the Platemail Chest with Knights Boots still on (No Absorb Rune at all)
-2, 0, 0, 0, -2, -2, 0, 0, 0, 0, 0, -1, -2, -2, 0, 0, 0, 0, -2, 0, 0, -2, -2, 0, 0, 0, 0, -2, 0, 0, 0, -2, 0, 0, -2, -2, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, -1, 0, 0, 0.
Platemail Chest and all other dragon armor (no rune, no knights)
-3, -2, -2, -2, -3, -3, -2, -2, -2, -2, -3, -2, -2, -2, -4, -2, -2, -2, -3, -2, -2, -2, -2, -2, -3, -3, -3, -2, -3, -2, -2, -3, -4, -2, -2, -2, -2, -2, -3, -2, -3, -2, -2, -2, -2, -2, -3, -3, -3, -2.
I only did this test while taking 50 hits each but I really didnt see a reason to go any further. This should show that you can have 1 knights or ascalon AND 1 absorb rune and they will work together.
I hope this is enough to please those with that question. So every War should have 1 piece of Knights/Ascalon, whatever armor you want and an Absorb Rune in whatever piece of armor you want.
Last edited by Warlord Teriel; Sep 12, 2005 at 03:50 AM // 03:50..
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Sep 12, 2005, 09:49 AM // 09:49
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#75
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Rancour
You might be asking yourself why on earth I plan on using almost all the armors in the game, including the useless Ascalon helm. Let me explain. The Ascalon helm I use because it's the coolest by a long shot. It may have a useless +1 to Tactics mod but if anything, it'll give me more healing with Healing Signet.
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The useless Ascalon helm? The useless +1 tactics? Stances should be an any warriors skillbar if they plan on being the main body shield in the level 24+ mobs you find in the harder areas of the game. Makes the monks job a heck of a lot easier when the melee mobs fail to score any damage. Plus, you need that universal damage reduction anyway.
The knights armour does need an overhaul, that much is obvious. Giving it elemental protection would be way too good IMO. As it stands now, there are few warriors I've encountered in PvP that can hit me for more damage than an elementalist. Give that knights armour AL+ against elemental and they'll be nothing stopping a warrior.
If you decided to make it so gladiators didn't have the +20 vs. physical, it wouldn't make that much of a difference anyway as far as PvP is concerned. Warriors are the last target on the list, so they wouldn't need all that protection anyway.
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Sep 13, 2005, 11:19 PM // 23:19
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#76
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Jungle Guide
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Quote:
Originally Posted by Racthoh
The useless Ascalon helm? The useless +1 tactics? Stances should be an any warriors skillbar if they plan on being the main body shield in the level 24+ mobs you find in the harder areas of the game.
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Off-topic, but the +1 Tactics is near useless for PvP becuase Tactics is so lackluster =/
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Sep 17, 2005, 03:57 PM // 15:57
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#77
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by BigTru
Off-topic, but the +1 Tactics is near useless for PvP becuase Tactics is so lackluster =/
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I agree. Tactics is useless in PvP
BUMP
"Armor with extra damage-absorption will absorb damage from attacks to a specific area of the body, so in that sense, it doesn't stack."
http://manual.guildwars.com/combat/w...armor-faq.html
They lie.
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Sep 17, 2005, 11:12 PM // 23:12
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#78
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Jungle Guide
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Wow. You're right. Either they lied or they don't know that the damage reduction isn't location based o_o
Nice find, LifeInfusion
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Sep 18, 2005, 05:08 PM // 17:08
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#79
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Jungle Guide
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Alright, I decided it was pointless sitting around and arguing if it was intended or not, so I decided to message Gaile on this matter. (Hope she doesn't mind if I share this; it was a private message afterall. )
Quote:
Originally Posted by BigTru
Hello Gaile.
I have a question conscerning Armor Stacking and decided to go straight to the source and ask.
The official Website's Online manual says that Damage Reduction on armor does not stack.
"Armor with extra damage-absorption will absorb damage from attacks to a specific area of the body, so in that sense, it doesn't stack."
From: http://manual.guildwars.com/combat/...-armor-faq.html
However, various tests have been done on the Warrior's "Knight's" armor and "Ascalon" armor proving that the damage-absorption is not area specific and that it is instead universal. That is to say, you only need one piece of the armor, which can be located anywhere on your body, and still get the benefits of the armor's damage reduction.
For example, I can put a piece of "Knight's" armor on my hands while wearing Gladiator's armor on my Chest, Feet, Legs, and Head. If I'm hit in my chest by an attack, I still get the damage reduction on my chest from the hands.
My question is, was this intended? Is this something that A.Net is currently adressing, or is it simply a typo on their Online-Manual?
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And here is what she had to say:
Quote:
Originally Posted by Gaile Gray
I believe it's true, and that it is unintended. I've asked for confirmation of both, and an update to the OLM to reflect the current state of this.
Thanks,
Gaile
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Sep 19, 2005, 03:02 PM // 15:02
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#80
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: Guardians of the Black Curtain [GBC]
Profession: N/Me
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Oi so I'm stupid..
Hands-Platemail
Feet-Platemail
Legs-Knights
Chest-Knights
Helmet-Knight's +1 strength.
This is a PvE Chacter I recently made and rushed to drok and bought all of this. So that means I bought the wrong combo of armor?
Also I have a minor absorbtion rune on the chest. So I get the -2 universal from one or the other two pieces I have (So basically I wasted a slot). But will the rune not stack since it is minor? So I will only get that -2, and only that -2?
Also what the difference in the runes.. Like is minor -2 but what is major and sup?
Also will this set of armor I have be okay in PvE (Again it's only a lvl 12) until I want to PvP so I would want Gladiator simply because of the obvious with a single piece of Knight/Ascalon.
Also on shields I have one of 15 armor and -1 received dmg (in stance) am I better off with a full shield?
Also the character will be a Axe build.
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